Games

An April First Festival
A "King's Jester," painted in water-color, clad in red and ye...

Ghost
The group sits in a circle about the room. The leader starts ...

Going To Jerusalem
The chairs are arranged in a circle in the center of the room...

Plug The Hole
The players form in a circle with their legs in a stride posi...

Cakes.
On the sixth of January, Twelfth Night was celebrated in th...

Clam Shell Combat
_2 to 30 players._ _Out of doors; seashore._ Each of ...

Fire On The Mountains
_10 to 30 or more players._ _Playground; gymnasium._ ...

Link Race
The group is divided into two teams, and a leader appointed f...

Hopping Relay Race

Source: Games For The Playground, Home, School And Gymnasium
Category: MISCELLANEOUS ACTIVE GAMES





_10 to 100 players._

_Playground; gymnasium; schoolroom._

A starting line is drawn on the ground, behind which the players stand
in two or more single files, facing a goal. The goal should be ten or
more feet from the starting line, and may consist of a wall, or a line
drawn on the ground. At a signal the first player in each line hops on
one foot to the goal, touches it with his hands (stooping for this if
it be a line on the ground), and hops back to the end of his line,
which should have moved forward to fill his place as he started. He
takes his place at the rear end of the line. He tags the first player
in the line as he passes him, and this player at once hops forward to
the goal. Each player thus takes his turn, the line winning whose last
player first reaches the rear of his line, and there raises his hand
as a signal.

If the game be repeated, the hopping in the second round should be on
the opposite foot.

FOR THE SCHOOLROOM
This may be played in the class room by having an
equal number of pupils in each row of seats. The players remain seated
until it is their turn to hop, each hopping from his own seat to the
forward blackboard and back to his seat again; or the distance may be
made greater by continuing past his seat to the rear wall and then
back to his seat again. The game starts with those in the rear seats.
Each pupil as he takes his seat tags the pupil seated next in front of
him, who takes this as a signal to start. The line wins whose player
in the front seat first returns and raises a hand to show he is
seated.

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