THE BEGINNINGS OF MODERN LITTLE WARFARE 3
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The Beginnings Of Modern Little Warfare
There has been little development since that time in the Country. Our
illustrations show the methods of arrangement, and the reader will see
how easily and readily the utmost variety of battlefields can be made.
(It is merely to be remarked that a too crowded Country makes the guns
ineffective and leads to a mere tree to tree and house to house
scramble, and that large open spaces along the middle, or rivers without
frequent fords and bridges, lead to ineffective cannonades, because of
the danger of any advance. On the whole, too much cover is better than
too little.) We decided that one player should plan and lay out the
Country, and the other player choose from which side he would come. And
to-day we play over such landscapes in a cork-carpeted schoolroom, from
which the proper occupants are no longer evicted but remain to take an
increasingly responsible and less and less audible and distressing share
in the operations.
We found it necessary to make certain general rules. Houses and sheds
must be made of solid lumps of bricks, and not hollow so that soldiers
can be put inside them, because otherwise muddled situations arise. And
it was clearly necessary to provide for the replacement of disturbed
objects by chalking out the outlines of boards and houses upon the floor
or boards upon which they stood.
And while we thus perfected the Country, we were also eliminating all
sorts of tediums, disputable possibilities, and deadlocks from the game.
We decided that every man should be as brave and skilful as every other
man, and that when two men of opposite sides came into contact they
would inevitably kill each other. This restored strategy to its
predominance over chance.
We then began to humanise that wild and fearful fowl, the gun. We
decided that a gun could not be fired if there were not six--afterwards
we reduced the number to four--men within six inches of it. And we ruled
that a gun could not both fire and move in the same general move: it
could either be fired or moved (or left alone). If there were less than
six men within six inches of a gun, then we tried letting it fire as
many shots as there were men, and we permitted a single man to move a
gun, and move with it as far as he could go by the rules--a foot, that
is, if he was an infantry-man, and two feet if he was a cavalry-man. We
abolished altogether that magical freedom of an unassisted gun to move
two feet. And on such rules as these we fought a number of battles. They
were interesting, but not entirely satisfactory. We took no prisoners--
a feature at once barbaric and unconvincing. The battles lingered on a
long time, because we shot with extreme care and deliberation, and they
were hard to bring to a decisive finish. The guns were altogether too
predominant. They prevented attacks getting home, and they made it
possible for a timid player to put all his soldiers out of sight behind
hills and houses, and bang away if his opponent showed as much as the
tip of a bayonet. Monsieur Bloch seemed vindicated, and Little War had
become impossible. And there was something a little absurd, too, in the
spectacle of a solitary drummer-boy, for example, marching off with a
gun.
But as there was nevertheless much that seemed to us extremely pretty
and picturesque about the game, we set to work--and here a certain Mr M.
with his brother, Captain M., hot from the Great War in South Africa,
came in most helpfully--to quicken it. Manifestly the guns had to be
reduced to manageable terms. We cut down the number of shots per move to
four, and we required that four men should be within six inches of a gun
for it to be in action at all. Without four men it could neither fire
nor move--it was out of action; and if it moved, the four men had to go
with it. Moreover, to put an end to that little resistant body of men
behind a house, we required that after a gun had been fired it should
remain, without alteration of the elevation, pointing in the direction
of its last shot, and have two men placed one on either side of the end
of its trail. This secured a certain exposure on the part of concealed
and sheltered gunners. It was no longer possible to go on shooting out
of a perfect security for ever. All this favoured the attack and led to
a livelier game.
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THE BEGINNINGS OF MODERN LITTLE WARFARE 4
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THE BEGINNINGS OF MODERN LITTLE WARFARE 2
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