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Donkey Solo
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This game may be used for a class of children, or for a few o...

"The Red Coats"

Source: School, Church, and Home Games
Category: GAMES FOR A STORY PLAY HOUR





Divide the group into two equal teams. One team is called the farmers,
the other the red coats. A goal is marked off on the ground in the form
of a hollow square large enough to contain all the members of one of
the teams.

All of the red coats take a position inside of the goal with eyes
closed while the farmers hide. After sufficient time has been given to
the farmers to hide, the red coats are released and each seeks to
discover a farmer. Upon being discovered the hiding farmer must remain
in his hiding place until tagged by the red coat then they both race
back to the goal. The first one to cross the goal line becomes a farmer
and the other a red coat in the next hiding. After returning to the
goal both farmer and red coat must remain therein until all of the
farmers have been discovered. If the last red coats find it difficult
to locate the hiding farmers they can call to their assistance such
other red coats as they may need, in which case the red coat first
discovering the farmer points him out to that red coat who enlisted his
help, thereupon said red coat tags the farmer and races with him to the
goal.

After all of the farmers have been discovered those who are to be
farmers in the next round hide and the game goes on as before.

In case two red coats discover the same farmer the one first tagging
him shall count and shall race with him for the goal. In case the red
coat discovers more than one farmer he may choose the one he wishes to
tag, but he is not to disclose the other to another red coat.




Next: "Yankee Doodle Tag"

Previous: The Story"Paul Revere"



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