Triple Change
Source:
Games For The Playground, Home, School And Gymnasium
Category:
MISCELLANEOUS ACTIVE GAMES
_10 to 60 or more players._
_Playground; gymnasium; parlor._
The players form a circle, with the exception of three who stand in
the center. Those forming the circle and those in the center number
off in threes. The players in the center take turns in calling each
his number, as "One!" "Two!" or "Three!" whereupon all of the players
in the circle who hold that number quickly change places with each
other, the one who called the number trying to catch one as he runs to
a new place. Any player so caught changes places with the caller. For
instance, the center player may call "Three!" whereupon all of the
Numbers Three in the circle must change places. They may do this by
changing with a near neighbor, or tantalize the one who called by
running across the circle.
The center players take turns in calling numbers. For instance, if
the first one fails to secure a place, then the second of the center
group calls. Should the first succeed in catching one of the other
players, the player so caught will await his turn in the center until
Numbers Two and Three have each had a turn at calling before he calls
a number.
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Tug Of War
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Tree Party
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