Hound And Rabbit
Source:
Games For The Playground, Home, School And Gymnasium
Category:
MISCELLANEOUS ACTIVE GAMES
_10 to 60 or more players._
_Playground; gymnasium; schoolroom._
A considerable number of the players stand in groups of three, with
their hands on each other's shoulders, each group making a small
circle which represents a hollow tree. In each tree is stationed a
player who takes the part of rabbit. There should be one more rabbit
than the number of trees. One player is also chosen for hound.
The hound chases the odd rabbit, who may take refuge in any tree,
always running in and out under the arms of the players forming the
tree. But no two rabbits may lodge in the same tree; so as soon as a
hunted rabbit enters a tree, the rabbit already there must run for
another shelter. Whenever the hound catches a rabbit, they change
places, the hound becoming rabbit and the rabbit hound. Or the hound
may at any time become a rabbit by finding shelter in an empty tree,
whereupon the odd rabbit who is left without shelter must take the
part of the hound.
This game may be made very lively, and has much sport in it
even for adults. The trees should be scattered promiscuously so
that both rabbits and hound may have many opportunities to
dodge and run in various directions, with false starts and
feints that add zest and interest to such a game.
For large numbers of players it is advisable to give each a
better chance to participate actively in the game by having the
rabbits and trees change parts whenever a rabbit is caught. The
hound, and the rabbit who was caught, then choose their
successors.
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Hopping Relay Race
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