Every Man In His Own Den
Source:
Games For The Playground, Home, School And Gymnasium
Category:
MISCELLANEOUS ACTIVE GAMES
_5 to 30 or more players._
_Playground; gymnasium._
Each player selects for himself a den; a post, tree, or other
objective point may serve for this, or the corner of a building, or if
in a gymnasium, a piece of apparatus.
One player opens the game by running out from his den. The second
player tries to catch (tag) him. The third player may try to catch
either of these two, and so on. The object of the different players is
to make captives of the others, as any player caught must thereafter
join his captor in trying to catch others, thus eventually aggregating
the different players into parties, although each starts separately,
and any one may be the nucleus of a group should he be successful in
catching another player. The players may only be caught by those who
issue from a den after they themselves have ventured forth. For
instance, Number Two goes out to catch Number One. Number Three may
catch either Two or One, but neither of them may catch him. The last
player out may catch any of the other players. At any time a player
may run back to his den, after which his again issuing forth gives him
the advantage over all others who may then be out, as he may catch
them. As the players are gradually gathered into different parties,
the game becomes more concentrated, and the side wins that captures
all of the players.
One player may catch only one opponent at a time.
Next:
Exchange
Previous:
Dumb-bell Tag
Viewed 3451