Wall Ball Drill
Source:
Games For The Playground, Home, School And Gymnasium
Category:
ZIGZAG GAMES
_2 to 10 players._
_Out of doors; gymnasium._
_Hand ball._
This drill consists in throwing a ball against a wall, and
catching it, with the following variations. It may be used for
individual play, or for competition between two players, or as
a game for large numbers. When used for large numbers, the
players should be divided into several teams of equal numbers,
each player throwing in turn for as many feats as he can
perform without failure, each successful feat or play scoring
one point for his team. He gives place to the next player upon
failing.
Each play should be first performed by allowing the ball to bounce
once on the ground before catching it; later it should be caught
without the bound.
1. Throw the ball against the wall, let it bounce once, and catch it;
repeat this three times.
2. Throw, and clap hands three times before catching.
3. Throw, and twirl the hands around each other before catching.
4. Throw, and clap hands and touch the right shoulder.
5. Throw, clap hands, and touch the left shoulder.
6. Throw three times with the right hand and catch with the same hand.
7. Throw three times with the left hand and catch with the same hand.
8. Throw with the right hand and catch with the right with the palm
downward (knuckles up, "dog snack" fashion).
9. Throw with the left hand and catch with the left in the same manner
as in 8.
10. Throw, clap the hands, touch the right knee, and catch.
11. Throw, clap the hands, touch the left knee, and catch.
12. Throw the ball; clap the hands in front, behind, in front again,
and catch the ball.
13. Throw, lift the right knee, clap the hands under it, and catch.
14. Throw, lift the left knee, clap the hands under, and catch.
15. Throw, turn around, and catch.
WAR
_10 to 60 players._
_Playground; gymnasium._
_Basket ball._
Two concentric circles are drawn at each end of the playground, the
size of the circles depending on the number of players. When there are
thirty on each side, the diameter of the inner circle should be
fifteen feet and that of the outer circle thirty feet. The inner
circle is the fortress, and the space between the two circles is the
trench. Behind each trench is drawn a prison ten feet square. The rest
of the floor is the battlefield. The players are divided into two
teams, which take possession of the two fortresses. Then one side
advances to attack the fortress of the other side. The attacking party
has a basket ball, which represents ammunition. The object is to
throw the ball in such a way as to strike within the opponents'
fortress. The assailants surround the trench and pass the ball among
themselves until a favorable opportunity offers for a well-directed
shot. By making this preliminary passing of the ball very rapid, the
enemy is confused as to the quarter from which the ball may be
expected. If one of the assailing party enters the enemy's trench, he
may be tagged, and so become a prisoner, being placed in the prison
and therefore out of the play. If the shot (throw of the ball), when
finally made for the enemy's fortress, be successful, the assailing
party scores one, and all of its men who are held prisoners are set
free.
The defending party during the attack stand within their trench or
their fortress, as they see fit, and try to block the ball. If at any
time the ball falls into their hands, they immediately rush out in an
attack on the enemy's fortress at the opposite end of the ground, and
in transit may tag with the ball, and so make prisoners of, as many of
the enemy as they can touch. The enemy must therefore, when a ball
lands within its opponents' fortress, flee immediately for the safety
of its own fortress. The attacking _en route_ may be done either by
throwing the ball or by touching the opponent with the ball held in
hand; but it may only be done with the ball and not with the hand
alone.
When the opposite fortress has been reached, the attacking party tries
to throw the ball within it, and the game goes on as before. Members
of the defending party may at any time go outside of their trench to
get the ball, but run great risk of being made prisoners in doing so
by having the ball thrown from the enemy so as to hit them. When a
ball is aimed for this purpose, if the player at whom it is aimed
touches or intercepts it in any way, he is a prisoner. Of course he
may dodge it.
Each single point that is made is called a battle, and the side that
wins the greater number of battles within the time limit wins the
game.
This game was originated by Mr. J. E. Doldt, and is here
printed by kind permission of members of the Alumni Association
of the Boston Normal School of Gymnastics, from their book,
_One Hundred and Fifty Gymnastic Games_.
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Circle Zigzag
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Volley Ball
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