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School, Church, and Home Games
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SCHOOLROOM GAMES For Advanced and High School Pupils
The pupils of each aisle constitute a team. The one in the front seat
in each aisle is Number 1, the one behind him, Number 2, etc.
The teacher has a number of cards upon each of which appears a letter
of the alphabet. The teacher holds up one of these letters so that it
can be distinctly seen by the pupils. Number 1 of each aisle must name
some article sold in a grocery store, beginning with the letter held up
by the teacher. (For example,--the teacher holds up the letter "F";
Number 1 of the second aisle calls, "Flour"). The pupil first naming an
article of that letter is given the card containing the letter. The
next card held up, the number 2's of each team are to name the article,
and likewise the winner to be awarded the card. The aisle having the
most cards at the end of the game wins.
The letters can be written on the blackboard if the cards are not
available for the game and points awarded to each winner. The game can
also be used with birds, animals, and other subjects in place of
articles sold in a store. This is a good game to stimulate quick
thinking.
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Distinguishing Sounds
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Descriptive Adjectives
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