Spin the Platter
Source:
School, Church, and Home Games
Category:
GAMES FOR THE HOME
All of the players in the room are given a number. A tin plate is spun
in the centre of the room by one of the players who calls some number.
The one whose number is called endeavors to catch the plate before it
has stopped spinning. If successful, he calls another number after
again spinning the platter. Should the player fail to catch the platter
before it has stopped spinning, a forfeit is demanded. All the players
having forfeits are demanded to pay their forfeits by performing some
stunt suggested by one of the group selected to determine the penalty.
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