Games

Trades
The men are lined up on one side of the room. To each is give...

Paying Calls
Directions.--A ring of children form the 'house' (see Frontis...

Volley Ball
Ten to thirty players may play at one time on playground or g...

Squash Race
One crook-neck summer squash, a short stick, a piece of twine...

A Day At The Beach
Run down to the beach, one row at a time. Stoop, gather a han...

My Lady's Lap Dog
_5 to 30 of more players._ _Parlor._ My lady's l...

Stake Guard
_10 to 30 players._ _Playground; gymnasium._ ...

Jerusalem Jericho Jemima
This is a simple game of attention. The three words in the ti...

Puin

Source: Indian Games
Category: Guessing Games





Introductory Note.--This was a favorite game among the natives of the
Northeastern States; its "strange whimsies" were first mentioned by William
Wood in his book, "New England Prospect," published in London, 1634. It is
probable that some form of this game still persists among the scattered
descendants of those nearly extinct tribes, but it is not likely that at
the present day the victor would proclaim his prowess, as was formerly
done, by wearing in the holes of his ears the counters that marked the
number of his successful guesses.

_Properties_.--A number of wheat or other straws cut about a foot long; a
mat or blanket; a pointed staff for the Leader.

_Directions_.--Ten straws must be laid aside as counters for each player.
The rest of the straws are separated into tens and each ten tied with a
wisp, making a bundle; one bundle must have eleven straws. There should be
as many bundles as players. The bundles must all be tied alike. The game
consists in guessing which bundle has the eleven straws. The number of
guesses allowed in a game must be fixed upon before starting to play.

All the bundles are thrown in a heap upon the center of the mat. The
Leader, who is generally chosen by lot, leads the players to the mat
containing the bundles. Each player holds in his left hand his ten counters
and follows the Leader with his staff as he moves around the mat from left
to right, while all sing the following song, taking steps to the rhythm of
the music:


GAME SONG



When the Leader strikes his staff on the ground every player must stop just
where he happens to be, stoop and pick up a bundle with his right hand and
begin to wave it above his head and sway his body to the time of the song.
When the Leader points with his staff to a player, that person must make a
guess. As he scans the waving bundles he points with his left hand that
holds his counters to the bundle which he thinks contains the eleven
straws. If the guess proves to be correct, the guesser puts one of his
counters in his hair or behind his ear. At once all bundles must be thrown
in a heap on the mat. The Leader then moves forward by the left, followed
by the players, every one singing and keeping time with the song. When the
Leader strikes the ground with his staff, all halt. Each player immediately
seizes a bundle, holds it aloft and begins to wave it. The Leader
designates with his staff a person who must guess. If the guess is wrong,
the guesser drops one of his counters on the mat and the Leader points to
another player who must guess. If he loses, he drops one of his counters on
the mat; the guessing goes on as described, until some one is successful
and puts a counter in his hair, when the bundles are all thrown on the mat
and the play begins again as before. Should the person designated by the
Leader to guess think that he holds the bundle with eleven straws, he must
point it at the Leader. If this surmise is correct, the person guessing
puts a counter in his hair and all bundles are again thrown on the mat.

In this way the game proceeds until some player has won the requisite
number of counters and has them all standing in his hair. Throughout the
game the singing must be kept up, accompanied by rhythmic movements of the
feet and the body, the players acting as though searching among the tall
grass for a desired clump. When a point is won, the Leader should shout out
the counter won, without interrupting the song or the play. Among the
Indians the game, once started, is kept going without halt or break in the
song or the movements. The calling out of the winnings in no way disturbs
the singing or the playing.

The victor should wear his successful counters in his hair the rest of the
day, if possible.




Next: Ataakut

Previous: Introductory



Add to Informational Site Network
Report
Privacy
ADD TO EBOOK


Viewed 6351

Game Sources

Games For The Playground, Home, School And Gymnasium
The Book Of Sports
Outdoor Sports And Games
Games And Play For School Morale
Games For Halloween
Indian Games
School, Church, And Home Games
Games Without Music For Children
Ciphers For The Little Folks
Games For All Occasions
Games For Everybody
What Shall We Do Now?: Five Hundred Games And Pastimes

Game Categories

Games For Adults
Games For Special Days.
Thanksgiving
Feats And Forfeits
Eighth Grade
Quiet Games
Zigzag Games
Group Games For Adults
Ball Games
Washington's Birthday
Games For The Home
Pets
Ball Games
Thinking, Guessing, And Acting Games
Easter
Games For A Story Play Hour
Outdoor Games For Boys
Lincoln's Birthday
Gardening
Schoolroom Games For Intermediate Pupils
Balls And Bean Bags
Fourth Grade
Games For Children
Second Grade
Playhouses Of Other Peoples
Games With Marbles.
Outdoor Games For Boys
Games For Adults
Rainy-day Games
Suggestion For Conducting Play Leaders' Training Class
Schoolroom Games For Advanced And High School Pupils
Games For Cold Weather.
Table And Card Games
Guessing Games
Writing Games
Games For The Playground
Schoolyard Games For Intermediate Pupils
One Hundred Outdoor Games
First Grade
Picnic Games
Swimming.
Christmas
Outdoor Games For Older Boys And Young Men
Sociable Games For Young People
Bean Bag And Oat Sack Games
St. Valentine's Day
Games For The Schoolroom
Keeping Poultry.
Sports
Hazard Games
Carpentering.
Fifth Grade
In The Train Or During A Wait At A Railway Station
After Dinner Games For Christmas
Bees.
Graded Games For Schools And Community Recreation
In The Country
Trick Games For Sociables
Dangerous Games.
New Year's Day
Singing Games
Out For A Walk
Hallow-e'en
Third Grade
Competitive Stunts
Outdoor Games For Girls
Fourth Of July
Stunt Athletic Meet
Schoolyard Games For Primary Pupils
April Fool's Day
Schoolyard Games For Advanced And High School Pupils
Dolls' Houses
Counting-out; Choosing Sides
Dolls' Houses And Dolls Of Cardboard And Paper
Miscellaneous Active Games
Playing Alone, And Games In Bed
At The Seaside
Seventh Grade
Candy-making
Sixth Grade
Schoolroom Games For Primary Pupils
Ice Breakers For Sociables
Games At The Dining Table
A County Fair Play Festival
Woodcraft
Gymnastics.
May Day
Games Of Strength
Games For A Party
Gardening.
Sociable Games For Grownups
Cricket.
Drawing Games
Games And Pastimes For Washington's Birthday
Games For Tiny Tots
Racing Games For Picnics
Indoor Occupations And Things To Make
For The Younger Children
An Indoor Sports Fair