Games

Hoops
Iron hoops are the best, but it is a matter of taste whether ...

Boots, Without Shoes.
All the players are sent out of the room. The leader remai...

History Race
Similar to the preceding, with the exception that the pupils ...

Egg Race
Place six hard boiled Easter eggs on each side of the room ab...

Running Broad Grin
Have each competitor grin as broadly as possible. The judges ...

Lawn Tennis
How to make and mark a tennis court--Clay and sod courts--The...

Throwing The Ball
One child holds the ball in her hand and stands at a little d...

Improbable Stories
Another story game is one in which each player attempts to te...

How When And Where

Source: What Shall We Do Now?: Five Hundred Games And Pastimes
Category: THINKING, GUESSING, AND ACTING GAMES





One player leaves the room, while the others decide on some word, the
name of a thing for choice (such as tale, tail), which has one
pronunciation but two or three different meanings and perhaps
spellings. They then sit in a circle or line and the other player is
called in, his object being, by means of questions put in turn to each
player, to discover what the word is. His questions must take the
form, "How do you like it?" "When do you like it?" and "Where do you
like it?" Let us suppose that "tale" is the word thought of. "How do
you like it?" he will ask the first of the circle. The answer may be,
"I like it amusing" (tale). "How do you like it?" he may ask the next.
"I like it active" (tail). To the next, "When do you like it?" "I like
it at night" (tale). To the next, "Where do you like it?" "At the end"
(tail). To the next, "Where do you like it?" "In an armchair" (tale).
And so on until he guesses the word.

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