Games

Hawk And Hen
A file of ten or twelve players, so-called "hens," stand in l...

Number Relay
The pupils of each aisle constitute a team. They are numbered...

Water Life
The water telescope--How to manage an aquarium--Our insect fr...

Mother May We Go Out To Play?
One corner of the playground may be the 'house' in which the ...

Blackboard Relay
_10 to 60 players._ _Schoolroom._ As here explai...

The Wind Blows
Players stand as for gymnastics. Leader stands in front of cl...

The Hotel Camps
Another little girl whom E. H. knew "once spent a short time ...

Black Tom
_10 to 30 or more players._ _Playground; gymnasium._ ...

Drawing Cuts

Source: Games For The Playground, Home, School And Gymnasium
Category: COUNTING-OUT; CHOOSING SIDES





In this method of choosing players, a blade of grass or
hay or a slip of paper is provided for each player in the group. These
should all be cut of approximately the same length, with the exception
of one which should be quite short. One player, the holder, holds
these in a bunch in one hand, first getting even all of the ends that
are to show. The other ends are concealed in the hand, so that it is
impossible, by looking at the extended ends, to tell which is the
short piece. Each player in the group then draws one of the slips or
pieces, the one who gets the short piece being "It."

If desired, the slips may be put in a hat or box, the players drawing
without looking in. This method is quite suitable for parlor games,
where it is much used.

TOSS-UP
The toss-up is a very simple and popular method of choosing
players. It consists in tossing a coin in the air and allowing it to
land on the ground, to see which side will fall uppermost, each player
having previously chosen a side, or, in other words, taken his chance
on that side landing upward. Generally a coin is used, but a stone
will do as a substitute, one side being marked. Shells may also be
used, the throw to be determined by the light or dark side or the
convex or concave side falling upward. The method of tossing is the
same for any of these articles. One player tosses the coin in the air,
the players having chosen "heads" or "tails"; the side of the coin
having the date on it is called "heads," the other side "tails." The
side wins which falls uppermost. If a coin or shell does not lie flat
on the ground, but rests edgewise, the toss does not count. When this
method is used by a group of players, each player is considered out
who makes a lucky guess. Any player who guesses the wrong side takes
the next turn for tossing the coin. Sometimes it is required that the
choice (of heads or tails) shall be made while the coin is in the air,
probably to avoid any juggling on the part of the tosser.




Next: Racing Last Over Etc

Previous: Holders



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