Games

The Five Senses.
All the players sit in a circle. No. 1 begins by naming s...

Fence Tag
_4 to 30 or more players._ _Indoors; out of doors; schoo...

Schoolroom Volley Ball
_10 to 60 players._ _Gas ball._ The players are divid...

Ducking Under
The children stand in rows facing each other, each child hold...

Measuring Game
Before playing this game, the children should be well accusto...

Shuffle-board
A game which is often played on shipboard can be modified for...

Boundary Ball
The players are arranged as shown in figure. The length of th...

Button, Button.
All the children sit in a circle with hands placed palm to ...

Changing Seat

Source: Games For The Playground, Home, School And Gymnasium
Category: MISCELLANEOUS ACTIVE GAMES





II

In this form of the game the players in the displaced row run around
the room and take the vacant row of seats on the opposite side. For
instance, the teacher gives an order, "Change left!" whereupon all the
pupils slip over into the seats next to them on the left, the outside
row on the left side of the room standing in the aisle. The teacher
then says "Run!" whereupon the pupils who are standing run across the
front of the room and take the vacant row of seats on the right-hand
side. The teacher may then again say, "Change left!" whereupon the
entire class, as now seated, moves one place to the left, the outside
players standing in the aisle as did their predecessors; on the
command "Run!" they, too, run across the room and take the vacant row
of seats on the right-hand side. The command may be given, "Change
forward!" after which the displaced players run around the side of the
room and take the vacant places at the rear; or if the command be
"Backward!" the displaced players run forward and take the front row
of seats.

The sport of the game consists in rapid changes and unexpected
variations in the orders given by the teacher. With right conditions
the command to run may be omitted, the displaced row of pupils
understanding that they are to run as soon as they stand.

The action of the game may be slightly quickened by having the running
row divide, half running around the room in one direction and half in
the other. For instance, if the players in the right-hand row have
been displaced, half of them may run to the rear of the room to reach
the rear half of the outer row of seats on the opposite side, and the
other half run across the front of the room to the forward half of
this row of seats.

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