Catch The Cane
Source:
Games For The Playground, Home, School And Gymnasium
Category:
MISCELLANEOUS ACTIVE GAMES
_10 to 30 or more players._
_Playground; gymnasium; schoolroom._
The players, who should be numbered consecutively, stand in a circle
or semicircle. One player stands in the center of the circle or in
front of the semicircle, with his index finger on the top of a cane,
wand, or closed umbrella, which stands perpendicularly to the floor.
Suddenly he lifts his finger from the cane, at the same time calling
the number assigned to one of the players in the circle. The person
whose number is called must run forward and catch the cane before it
lies on the floor. If he fails, he must return to his place in the
circle; if successful, he changes places with the center player.
This game may have a great deal of sport in it if the action be kept
lively and the one who is calling the numbers gives them in unexpected
order, sometimes repeating a number that has recently been given, then
giving a few in consecutive order, and then skipping over a long
series, etc.
FOR THE SCHOOLROOM
When played in the schoolroom, the player with
the cane should stand in the center of the front of the room. The
other player
part of the class at a tim
may be lined up in front
of the first row of desks, or only the players seated in the first row
of seats may be called, according to the number of their row. At the
discretion of the teacher this row may change to the rear row of
seats, each line moving up one seat to make room for them.
This is an admirable game for making alert and active, children who
are slow or dull.
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Catch Of Fish
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