Games

Black Tom
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Judge And Jury
The company should be seated in two lines facing each other, ...

Butterflies
Butterfly-hunting begins when birds'-nesting is done and the ...

Birds Fly.
The players sit in a circle, one person who is quick and wi...

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This lesson is intended to teach the code or key. Attentio...

Shot Put
Competitors endeavor to throw a handkerchief unknotted from a...

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All birds should have a bath given them. They like best a sha...

Shuttle Relay

Source: Games For The Playground, Home, School And Gymnasium
Category: MISCELLANEOUS ACTIVE GAMES





(Double Relay)


_20 to 100 players._

_Playground; gymnasium._

This form of relay race is especially adapted to large numbers
in limited space. The action is more rapid than in the single
relay, although each runner runs only half as far.

The players are divided into two or more groups of equal numbers. Each
group in turn is divided into two divisions, which stand facing each
other in single file, with the leader of each division toeing a
starting line. There should be from fifty to one hundred and fifty
feet between the starting lines. At a signal, the leaders on one side
of the ground run forward, but instead of touching a goal or terminal
line at the opposite end of the ground, the runner "touches off"
(touches the outstretched hand of) the leader of the line facing him,
and passes at once away from the playing space. He should not line up
again with his team.

The player thus touched dashes forward in his turn and touches the
first player in the file facing him, from which Number One came, and
passes off the game limits. Each player thus runs only in one
direction, instead of in two, as in a single relay race. The team wins
whose last player first dashes across the starting line opposite him.

As in the single relay race, this may be played by handing a
flag from one runner to the next, instead of "touching off." If
a flag be used, it should not be on a stick because of danger
to the eyes.

This game may also be played with strict observance of athletic
rules. The first runners should then be started with the
signals, "On your mark!" "Get set!" (or "Get ready!") and "Go!"
There should be a judge to watch fouls for each division of
each team, and two judges at the finish. Fouls consist in
starting over the line, even with part of the foot, before
being touched off, or in a failure to actually touch. The teams
win in the order of finishing, plus consideration of the number
of fouls, as described for the Potato Shuttle Relay.




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