Games

Puss In A Corner
_5 to 30 or more players._ _Schoolroom; playground; gymn...

An Egg Hunt
Hide colored Easter eggs or small candy eggs in various place...

Potato Rac
I (For individual competitors) _2 to 60 or more players...

Hide And Seek 2
_2 to 20 or more players._ _Indoors; out of doors._ T...

An Apple Hunt.
The hostess should prepare beforehand cards four inches squ...

Arch Goal Ball
Basketball and basket goal are necessary equipment. The playe...

The Menagerie
To each member of the company is given the name of a bird or ...

Walnut Shell Boats
To make a boat from a walnut shell, you scoop out the half sh...

Run Sheep Run!

Source: Games For The Playground, Home, School And Gymnasium
Category: MISCELLANEOUS ACTIVE GAMES





_10 to 30 or more players._

_Out of doors._

This is a form of hide-and-seek, but the hiding and the seeking
are done by parties instead of individually, each party acting
under the direction of a captain. Any number of players may
take part, but from four to six on a side are perhaps best.

Two captains are chosen, who in turn alternately choose players until
all the players are divided into two parties. One party becomes a
searching party (chosen by lot, "holders," or counting out between the
captains) and remains at the goal, while the other party goes out with
its captain, who directs the various individuals where to hide, after
agreeing with his party on a series of signals to be used, as
described below. When all are hidden, this captain goes back to the
searchers, who at once start out on the hunt under the direction of
their captain, who may divide or dispose of his party as he sees fit.
The captain of the hiding party remains with the searchers, calling
out signals to his hidden men which shall enable them to approach
nearer to the goal by dodging from one hiding place to another, always
trying to keep out of sight of the searchers. Neither party, however,
may run for the goal until its own captain shouts "Run, sheep, run!"
The captain of the hiding party is generally the first one to give
this signal, and he does so whenever he thinks his men are well placed
to make the goal. The captain of the searchers naturally gives the
signal to his players as soon as he hears his competitor calling it,
as the game is won by the party of which one player first reaches the
goal.

Should any member of the searching party catch sight of an opposing
player before all run for the goal, he tells his captain, who at once
shouts, "Run, sheep, run!"

Any signals may be agreed on between the captain of the hiding party
and his men; the following are examples


"Red!" meaning "Danger."

"Green!" meaning "Go around the house to the left."

"Blue!" meaning "Go around the house to the right."

"Purple!" meaning "Stand still."

"Yellow!" meaning "Keep on going in the same direction and get nearer
to the goal."




Next: Saddle The Nag

Previous: Round And Round Went The Gallant Ship



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